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PhD Engineering He received his Ph.
He has been actively working in the field of interactive art and music based on his research expertise and insights.
After pursuing his research and creative interest in several laboratories in Japan and Europe, he founded Qosmo in 2009 with his fellow researchers and artists to deploy their ideas in the real world and market.
His current vision is to build simple softwares fostering human creativity and imagination; invaluable in our fast-changing, complex world.
Toru Urakawa Born 1988.
After completing studies at the Department of Pure and Applied Mathematics at the Graduate School of Fundamental Science and Engineering, Waseda University, he graduated from the 2014 Fall Class at the School for Poetic Computation SFPC.
URAKAWA entered Qosmo Inc.
In recent years his manifold activities have been inspired by a particular interest in articles of daily use, and their translation into media that function in everyday life.
Tokui: I am Tokui from Qosmo.
First of all, we are going to give you a brief introduction about the company.
Qosmo kɒzmoʊ was founded in 2009.
Urakawa and I are going to give you the introduction today.
A common question we often receive is about the company name.
We found the way these meanings being poles apart interesting and decided to use it as our company name.
If you check the English pronunciation, it is pronounced as cozmo instead of cosmo.
So the official pronunciation of our company name should be cozmo, but we still hear many people call us cosmo-san, cosmo-san.
This part-timer who worked with us in the past had kept on calling cosmo-san for the whole three years, lol.
Job description There are three main pillars for our jobs, which are sound, interaction and data.
First, as far as data is concerned, because of my past research in AI, we now have more exposure to a creative work from AI approach.
Let me show you some examples.
Sound of Honda As you are probably aware of this already, Mr.
Sawai who used to be in the team back then took charge of the sound system of Qosmo.
Sugano, which was to make a vehicle as a radio personality.
Ohrai of Dentsu Lab Tokyo designed the car.
Lately, Pepper is known for having a conversation in a natural language; we mounted a similar mechanism on a vehicle.
We came up with a conversational engine which enables collecting conversations from Twitter to analyze and カジノチップ3Dモデル a natural conversation.
Naoki Terada, the architect and Alex a.
The project started when Mr.
Terada crated a building with a gigantic print of QR code on the wall.
The mechanism was designed to be extremely simple: by scanning this QR code with a mobile phone it transfers to the website.
However since it was not good enough, Qosmo came up with the AR mechanism.
By reading the QR code it overlays a graphic to make the building appear as if inside the building is transparent.
We came up with devices such as showing a character in it which connects you to the Twitter account of an actual tenant in the building when you tap, as well as popping balloons out of a character showing the read article of people around the building.
This was made back in 2010, which means we have been working クールな数学ゲーム車vsロボット things like this for quite some time.
Back then optimization was the toughest part as the machine power of iPhone CPU was not so good as today.
Salyu music This is an iPhone app created as a music video for an artist called Salyu.
We planned and made it with Mr.
Shingo Ohno of Wieden+Kennedy.
In a nutshell, this music video is a VJ app because an image as if you are seeing through a camera turns into a music video at a real time instead of showing a pre-set image.
From the perspective of computing power, this was another tough part for us, too.
Tokui: So these are the three pillars of our core business.
And so much for the company introduction.
From now on, we would like to share about our own projects and interests with you.
Urakawa Urakawa: Hello, I am Urakawa.
Nice to meet you.
I was born in 1988 in Saitama prefecture.
Since I was a junior in college, I had been a part-timer at Qosmo for four years.
The project was to use about 100 LED bars in the lobby to sense human movement and conversation volume to reflect as a light output.
The following project was of Boredoms back in 2011.
On the stage there is an empty space in the center surrounded by six drums with Kinect installed above.
It was to obtain and information of hand movement and head height, pass it to the program written by Mr.
Sawai, and generate it as the sound.
Tokui: It adds effects with the hand movement, taking out synthesizers, etc.
Pretty much everything like this has been already explored with Kinect, but doing something on a large scale as such back in 2011 was quite challenging.
Urakawa: Lastly, Sound of Honda iPhone app.
I had rented a car for two straight weeks to do the coding inside the car.
This, too, is a combined project of data and sound.
While working on these projects, I graduated college in 2013 and became a full-timer.
In 2014, I was given about three months for my learning and development, and participated a program called School for Poetic Computation held in the US.
Tokui: I flatter my company being so generous letting one of its only three employees go and do whatever at his will for whole three months with pay.
What a cool company!
Urakawa: I concur with you indeed.
SFPC is a development member of openFrameworks.
Things made with the SFPC were exhibited and sold in ICC kids program last year.
I will come back to this later.
Mirabeau A collaboration project of Mr.
Takamasa Aoki and Mr.
I was a high schooler when I saw it and found this hard-to-explain kind of organic movement was interesting.
Of course the sound is cool, too.
I had started to feel like coming up with things like that.
The work was announced nearly a decade ago in 2007, but it is still up to date.
As you can see, it is a card game with information of black and white only.
We started the project seeking for a way to re-express this idea as a table game we have in our daily life.
Anybody can create and share a rule to play this game.
By holding workshop for adults and kids, we have been continuing our activity to help them learn what binary is and create games for real, too.
Even though leaving all the decision-making to somebody else, anyone both young and old can come up with a game and play it.
Tokui: Being an interactive company we sent our employee to learn about interaction, but contrary to our expectation he came back with something analogue.
We found this rather interesting.
Urakawa: Also, another project we are focusing on right now is apparel-related.
Take a look at these two noise images here.
A pattern appears when you put them together.
Two sheets of noise are created with the image information, each of which makes no sense alone.
But it begins making sense when they are put together.
We are working on reproducing this mechanism with clothing.
However, one problem arises when we try to do it with clothing.
It カナダで最高のカジノ the incapability of restoring the original information with a subtle gap in position.
As it takes quite accuracy which is hard to realize with clothing, we have been working on various experiments and research.
Urakawa: You are right.
Creating new things with something we are familiar in our daily life such as card games and apparels.
And it would be great if such things transform into something new through see more viewpoints, I guess.
I on the other hand cannot play any instruments at all.
Why do I work in the music-related business now?
I chose music as the media.
First, when it comes to creating music by computer, I was truly convinced how useless computer is.
I am saying this because fundamentally computer can do nothing other than being ordered to do.
It of course allows us to create music by typing with MIDI keyboard, cut and paste with a music editorial software.
However it got me thinking, without being able to play any instruments at all, what could I possibly do with a computer without any musical knowledge?
Although I cannot play any instruments, I can do programming.
Apparently, it is me who does the creation.
I explained to you these are the two major theme in my thoughts.
Generative is what has been on my mind for the longest time, however it was not until recently did I realize the significance of delegative as the other keyword.
By the way, the word Delegative is a coinage.
It was a CG work by Karl Sims in 1994.
Evloed Virutal Creatures Although it seems like a creature, it was not thoroughly made with CG excited アンドロイド用の素晴らしい3Dゲームのダウンロード was />All the creator did was coming up with check this out simple rule.
Let me show you first, I created a structure with some bones to put square boxes together, and joints connecting those bones.
Generate the massive number of those randomly.
Simulate the movements in a virtual physical space.
This joint moves randomly, too.
Because it is random they do not work smoothly of course, but some of them should work relatively better than the others.
The next generation model is created by multiplying those successful samples.
Repeating this process over time creates a creature-like movements as mentioned before.
The same mechanism of the biological evolution.
The law of the survival of the fittest.
We felt the roman 18歳以上のカジノ北カリフォルニア the possible shape of biological evolution though it did not happen for real on this planet.
By looking at it, the way it is being organic appeared somehow interesting to me.
A complex https://win-spin-casinos-deposit.site/1/1644.html as such can be created by クールな数学ゲーム車vsロボット a mechanism of evolution, the law of the survival of the fittest, and alternation of generations- I got attracted to it and have come to create projects of this kind for my own.
It is a simulation regarding the movement of a flock of birds.
The simulation accurately https://win-spin-casinos-deposit.site/1/889.html its movement of avoiding obstacles such as poles.
This, too, involves a simple mechanism.
While keeping a certain distance from an object near you, go along with other birds to the same direction for some reason or other, and head to the position which is a center of gravity of the flock.
Such a complex movement is created with the combination of the above three rules only.
This simulation was used in one of the actual Batman movie for the movement of bats in one scene.
As I had occasions to observing tings like these, I have come to think of coming up with a way of incorporating this notion into music.
I am going to give you a brief explanation.
The respective object within the space has a role of making noise and effect, and such parameter is linked to the position within the 3D space.
So the sound changes by moving inside the space.
A complex movement is created by simulating physical 3D space through a reciprocal action between objects.
Thus the way something different pops out of my image seems interesting to me.
It is to release the control more info little bit instead of controlling 100%.
You cast seeds for your own, but you cannot completely control what grows out of them.
Despite the intention of how you want it grow after planting, but you never know how it would bloom.
The CG seems very primitive today, but I suppose it was up to click back then.
With the mechanism, we held a collaboration with artists such as Nujabes.
As for my personal interest, I have a motivation of creating tools.
Instead of creating an output by a computer, create one with a computer.
That is a kind of tool I would like to make.
I aim to create something that cannot be done solely by myself or computer.
The project was to create a theme song for the program aired last spring.
Manabe of Rhizomatiks introduced it to me, so I assisted the system design.
It is to work on evolving the music over the website, which is played during the program intermission.
Speaking of evolution, music evaluation is harder in reality because it cannot be quantified objectively.
So for this case, the law of the survival of the fittest model was applied to the music evolution in the form of web voting.
It has the mechanism of people visiting the website vote for it.
In the past, I used to focus on how to obtain an output I could not imagine from a small input.
But in addition, I have come to the conclusion if there is anyway I could produce an interesting output by letting go of the control of inputs that are already in hand.
Generally, people who do DJ are of the selfish race, lol.
Their motivation comes from the desire to have many people listen to the music they enjoy to listen.
DJ involves selecting and mixing music, and this project is to see what if the selection クールな数学ゲーム車vsロボット was excluded.
My ultimate goal is to play Back to Back with a computer.
Back to Back is one of the styles where two DJ play music one after another.
Like the way of jazz chase, the song I play is responded by another.
I wonder if I could do that with a computer.
I hope to do that with a robot eventually.
Back to Back is interesting because of the surprise I receive from the other DJ with an unexpected response as well as musical discovery.
I am seeking for a way to replace them with a computer.
Today, Internet is filled with musical data such as YouTube, Spotify, etc.
So I am seeking for a way to provide a new form of DJ with the software.
What I do right now is letting software do the song selection.
By obtaining and analyzing lots of the past DJ playlists, I let it choose the next song for the one I play.
As a result of analyzing nearly 1.
Based on this cluster I combine algorisms and test to select some songs similar to the one played now, or those that are similar but with faster tempo, etc.
Other than that, we distribute a dedicated app testing to see how much customers are in the groove as クールな数学ゲーム車vsロボット as obtaining the movements on the floor by using iBeacon as an experiment.
As an ultimate goal, I would like to play Back to Back with Speaking, スピン2勝利オンラインゲーム opinion software by using an analogue turn table by the end of the year.
Generally, fold neural network is used for image analyses, we have challenged automatic coloring here.
It is like an image of coloring based on an analysis identifying a certain shape as eye to recognize the pattern as a human face.
The original image of Seven Samurai is on the left.
The one on the right is the same image after being analyzed and colored.
Originally it was a black and white movie, but the way it is finished gives you an idea what it would be like in color.
The interesting thing about the computer is the way it gets confused about the variety of so many colors for clothing and ends up expressing it in gray for the most part.
The same experiment can be done easily if you use the disclosed model.
This project may seem like a joke, but it was a work presented at an event called eAT the other day.
It is to show some hard-core クールな数学ゲーム車vsロボット of the classic laser disc karaoke to AI to analyze and create lyrics from them, and letting people sing the song whether he likes it or not, lol.
The project was born while I was holding a conversation with Mr.
Sugano of Dentsu Lab Tokyo.
What you see at the upper left is the caption of the scene generated as a result of image analysis.
I was not the one who created the analytical part of the image; an topical algorithm called Neural Talk is incorporated.
It is to search word data obtained through an image by using this with a thesaurus, pass them to J-pop lyrics database, and obtain lyrics that has a rhyme with the searched words.
This is quite an unreasonable demand, but the most amazing part of all is that it really works for people singing with it, lol.
Thus, coming from the same mechanism of generating an output from an input, we could come up with something interesting by クールな数学ゲーム車vsロボット the latest Deep Learning etc.
We will further follow this direction.
When I think about how to make a system that leaves some space for imagination and fantasies, letting go クールな数学ゲーム車vsロボット the control appears to be the key to me.
While we love overwhelming with gorgeous production and rich information, we would like to pursue an airy style like wabi sabi aesthetic sense in Japanese art emphasising quiet simplicity and subdued refinement.
We hope to continue working on systems and projects that produces a loop of imagination and creation in order to help computer and people giving good influences to one another.
In this respect, Qosmo, the company name deriving from the term cosmos with two extreme meanings, convinced us again today what a great name it is indeed, lol.
The more the world matures, the better the accuracy becomes.
Please share your thoughts on this.
Tokui: I agree with you.
The same 大西洋市のカジノ売春 to Karaoke, too.
Without keeping this comfort balance by exceeding or falling below the expectation for accuracy, it becomes uninteresting, I guess.
Well, the current karaoke system is way too much disappointing though, lol.
Nevertheless, depending on how a creator looks at this, a new expression could be created as a result of improved degree of perfection.
In my view, this is similar to the time when openCV was launched.
In the beginning we found the computerized face recognition interesting.
But today, as you can see, it is something already in common that we use to create something with.
Question: Thanks so much, the discussion went very fruitful.
The most critical part of general software is how easily it can be made.
So this very much refreshed my mind.
Since this concept has not been accepted in public, it made a perfect sense to me as a new keyword.
Conversely, do you have a good guideline to widely promote the delegative notion as a new interface?
So long as it is my software or work, I could keep it as my work by delegating the discretion within my own framework, but you are right.
Generally speaking it is a tough part for sure.
Two types of things exist: one without knowing an outcome and the other with foreseeable completed version to some extent.
The way you look at it will vary depending on them.
Question: What occasion would be the best to ask Qosmo a job consultation?
While there are varieties of companies and creators out there, in what occasion do you wish to have them contact you?
Tokui: One occasion would be when the job requires exploring some sort of experiments without knowing an outcome or a completed version.
Our strength as a small team is being able to perform tests promptly to make improvements.
It would be great if we could work together to experiment and create something.
On another note this might sound surprising to you, but we are a group of romanticists, so we love romantic works, lol.
It would be nice if we could start thinking and working together from a conceptual part.
Urakawa: Please allow me to add more information to that.
We as a company are a group of members who share the ambition of creating software and algorisms, as well as creating something new with them.
We hope to receive a consultation from a customer for a work like that.
Tokui: Also, majority of the works we deal with lately are interesting but not this web page, it would be nice if we could work on a lucrative work every once in a while, lol.
Thank you very much and we look forward to working with you soon.

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⑪ クールジャパン分野の外国人留学生の就労促進. ⑫ 外国人... 害することのないよう、当初は comply or explain(従うか、又は、. 従わない.... 自動運転車のための専用の空間、道路に敷設する電磁誘導線などの. などして実証のための枠組みの構築を行い、自動走行ロボットの公道.... 領域において、社会課題解決や市場ゲームチェンジをもたらすスター... 未踏 IT 人材発掘・育成事業」において、高度な数学的才能を有する.


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PhD Engineering He received his Apk 新しいゲームcom />He has been actively working in the field of interactive art and music based on his research expertise and insights.
After pursuing his research and creative interest in several laboratories in Japan and Europe, he founded Qosmo in 2009 with his fellow researchers and artists to deploy their ideas in the real world and market.
His current vision is to build simple softwares fostering human creativity and imagination; invaluable in our fast-changing, complex world.
Toru Urakawa Born 1988.
After completing studies at the Department of Pure and Applied Mathematics at the Graduate School of Fundamental Science and Engineering, Waseda University, he graduated from the 2014 Fall Class at the School for Poetic Computation SFPC.
URAKAWA entered Qosmo Inc.
In recent years his manifold activities have been inspired by a particular interest in articles of daily use, and their translation into media that function in everyday life.
Tokui: I am Tokui from Qosmo.
First of all, we are going to give you a brief introduction about the company.
Qosmo kɒzmoʊ was founded in 2009.
Urakawa and I are going to give you the introduction today.
A common question we often receive is about the company name.
We found the way these meanings being poles apart interesting and decided to use it as our company name.
If you check the English pronunciation, it is pronounced as cozmo instead of cosmo.
So the official pronunciation of our company name should be cozmo, but we still hear many people call us cosmo-san, cosmo-san.
This part-timer who worked with us in the past had kept on calling cosmo-san for the whole three years, lol.
Job description There are three join. 今すぐプレイするオンラインゲームを開く something pillars for our jobs, which are sound, interaction and data.
First, as far as data is concerned, because of my past research in AI, we now have more exposure to a creative work クールな数学ゲーム車vsロボット AI approach.
Let me show you some examples.
Sound of Honda As you are probably aware of this already, Mr.
Sawai who used to be in the team back then took charge of the sound system of Qosmo.
Sugano, which was to make a vehicle as a radio クールな数学ゲーム車vsロボット />Ohrai of Dentsu Lab Tokyo designed the car.
Lately, Pepper is known for having a conversation in a natural language; we mounted a similar mechanism on a vehicle.
We came up with a conversational engine which enables collecting conversations from Twitter to analyze and perform a natural conversation.
Naoki Terada, the architect and Alex a.
The project started when Mr.
Terada crated a building with a gigantic click here of QR code on the wall.
The mechanism was designed to be extremely simple: by scanning this QR code with a mobile phone it transfers to the website.
However since it was not good enough, Qosmo came up with the AR mechanism.
By reading the QR code it overlays a graphic to make the building appear click if inside the building is transparent.
We came up with devices such as showing a character in it which connects you to the Twitter account of an actual tenant ニルヴァーナゲーム the building when you tap, as well as popping balloons out of a character showing the thoughts of people around the building.
This was made back in 2010, which means we have been working on things like this for quite some time.
Back then optimization was the toughest part as the machine power of iPhone CPU was not so good as today.
Salyu music This is an iPhone app created as a music video for an artist called Salyu.
We planned and made it with Mr.
Shingo Ohno of Wieden+Kennedy.
In a nutshell, this music video is a VJ app because an image as if you are seeing through a camera turns into a music video at a real time instead of showing a pre-set image.
From the perspective of computing power, this was another tough part for us, too.
Tokui: So these are the three pillars of our core business.
And so much for the company introduction.
From now on, we would like to share about our own projects and interests with you.
Urakawa Urakawa: Hello, I am Urakawa.
Nice to meet you.
I was born in 1988 in Saitama prefecture.
Since I was a junior in college, I had been a part-timer at Qosmo for four years.
The project was to use about 100 LED bars in the lobby to sense human movement and conversation volume to reflect as a light output.
The following project was of Boredoms back in 2011.
On the stage there is an empty space in the center surrounded by six drums with Kinect installed above.
It was to obtain and information of hand movement and head height, pass it to the program written by Mr.
Sawai, and generate it as the sound.
Tokui: It adds effects with the hand movement, taking out synthesizers, etc.
Pretty much everything like this has been already explored with Kinect, but doing something on a large scale as such back in 2011 was quite challenging.
Urakawa: Lastly, Sound of Honda iPhone app.
I had rented a car for two straight weeks to do the coding inside the car.
This, too, is a combined project of data and sound.
While working on these projects, I graduated college in 2013 and became a full-timer.
In 2014, I was given about three months for my learning and development, and participated a program called School for Poetic Computation held in the US.
Tokui: I flatter my company being so generous letting one of its only three employees go and do whatever at his will for whole three months with pay.
What a cool company!
Urakawa: I concur with you indeed.
SFPC is a development member of openFrameworks.
Things made with the SFPC were exhibited and sold in ICC kids program last year.
I will come back to this later.
Mirabeau A collaboration project of Mr.
Takamasa Aoki and Mr.
I was a high schooler when I saw it and found this hard-to-explain kind of organic movement was interesting.
Of course the sound is cool, too.
I had started to feel like coming up with things like that.
The work was announced nearly a decade ago in 2007, but it is still up to date.
As you can see, it is a card game with information of black and white only.
We started the project seeking for a way to re-express this idea as a table game we have in our daily life.
Anybody can create and share a rule to play this game.
By holding workshop for adults and kids, we have been continuing our activity to help them learn what binary is and create games for real, too.
Even though leaving all the decision-making to somebody else, anyone both young and old can come up with a game and play it.
Tokui: Being an interactive company we sent our employee to learn about interaction, but ゲームをプレイして本物の賞品を獲得する to our expectation he came back with something analogue.
We found this rather interesting.
Urakawa: Also, another project we are focusing on right now is apparel-related.
Take a look at these two noise images here.
A pattern appears when you put them together.
Two sheets of noise are created with the image information, each of which makes no sense alone.
But it begins making sense when they are put together.
We are working on reproducing this mechanism with clothing.
However, one problem arises when we try to do it with clothing.
It is the incapability of restoring the original information with a subtle gap in position.
As it takes quite accuracy which is hard to realize with clothing, we have been working on various experiments and research.
Urakawa: You are right.
Creating new things with something we are familiar in our daily life such as card games and apparels.
And it would be great if such things transform into something new through mathematical viewpoints, I guess.
I on the other hand cannot play any instruments at all.
Why do I work in the music-related business now?
I chose music as the media.
First, when it comes to creating music by computer, I was truly convinced how useless computer is.
I am saying this because fundamentally computer can クールな数学ゲーム車vsロボット nothing other than being ordered to do.
It of course allows us to create music by typing with MIDI keyboard, cut and paste with a music editorial software.
However it got me thinking, without being able to play any instruments at all, what could I possibly do with please click for source computer without any musical knowledge?
Although I ダウンロードMinecraft無料フルバージョンアンドロイド play any instruments, I can do programming.
Apparently, it is me who does the creation.
I explained to you these are the two major theme in my thoughts.
Generative is what has been on my mind for the longest time, however it was not until recently did I realize the significance of delegative as the other keyword.
By the way, the word Delegative is a coinage.
It was a CG work by Karl Sims in 1994.
Evloed Virutal Creatures Although it seems like a creature, it was not thoroughly made with CG software.
All the creator did was coming up with a simple rule.
Let me show you first, I created a structure with some bones to put square boxes together, and joints connecting those bones.
Generate the massive number of those randomly.
Simulate the movements in a virtual physical space.
This joint moves randomly, too.
Because it is random they do not work smoothly of course, but some of them should work relatively better than the others.
The next generation model is created by multiplying those successful samples.
Repeating this process over time creates a creature-like movements as mentioned before.
The same mechanism of the biological evolution.
The law of the survival of the fittest.
We felt the roman in the possible shape of biological evolution though it did not happen for real on this planet.
By looking at it, the way it is being organic appeared somehow interesting to me.
A complex event as such can be created by adding a mechanism of evolution, the law of the survival of the fittest, and alternation of generations- I got attracted to it and have come to create projects of this kind for my own.
It is a simulation regarding the movement of a flock of birds.
The simulation accurately captures its movement of avoiding obstacles such as poles.
This, too, involves a simple mechanism.
While keeping a certain distance from an object near you, go along with other birds to the same direction for some reason or other, and head to the position which is a center of gravity of the flock.
Such a complex movement is created with the combination of the above three rules only.
This simulation was used in one of the actual Batman movie for the movement of bats in one scene.
As I had occasions to observing tings like these, I have come to think of coming up with a way of incorporating this notion into music.
I am going to give you a brief explanation.
The respective object within the space has a role of making noise and effect, and such parameter is linked to the position within the 3D space.
So the sound changes by moving inside the space.
A complex movement is created by simulating physical 3D space through a reciprocal action between objects.
Thus the way something different pops out of my image seems interesting to me.
It is to release the control a little bit instead of controlling 100%.
You cast seeds for your own, but you cannot completely control what grows out of them.
Despite the intention of how you want it grow after planting, but you never know how it would bloom.
The CG seems very primitive today, but I suppose it was up to date back then.
With the mechanism, we held a collaboration with artists such as Nujabes.
As for my personal interest, I have a motivation of creating tools.
Instead of creating an output by a computer, create one with a computer.
That is a kind of tool I would like to make.
I aim to create something that cannot be done solely by myself or computer.
The project was to create a theme song for the program aired last spring.
Manabe of Rhizomatiks introduced it to me, so I assisted the system design.
It is to work on evolving the music over the website, which is played during the program intermission.
Speaking of evolution, music evaluation is harder in reality because it cannot be quantified objectively.
So for this case, the law of the survival of the fittest model was applied to the music evolution in the form of web voting.
It has the mechanism of people visiting the website vote for it.
In the past, I used to focus on how to obtain an output I could not imagine from a small input.
But in addition, I have come to the conclusion if there is anyway I could produce an interesting output by letting go of the control of inputs that are already in hand.
Generally, people who do DJ are of the selfish race, lol.
Their motivation comes from the desire to have many people listen to the music they enjoy to listen.
DJ involves selecting and mixing music, and this project is to see what if the selection part was excluded.
My ultimate goal is to play Back to Back with a computer.
Back to Back is one of the styles where two DJ play music one after another.
Like the way of jazz chase, the song I play is responded by another.
I wonder if I could do that with a computer.
I hope to do that with a robot eventually.
Back to Back is interesting because of the surprise I receive from the other DJ with an unexpected response as well as musical discovery.
I am seeking for a way to replace them with a computer.
Today, Internet is filled with musical data such as YouTube, Spotify, etc.
So I am seeking for a way to provide a new form of DJ with the software.
What I do right now is letting software do the song selection.
By obtaining and analyzing lots of the past DJ playlists, I let it choose the next song for the one I play.
As a result of analyzing nearly 1.
Based on this cluster I combine algorisms and test to select some songs similar to the one played now, or those that are similar but with faster tempo, etc.
Other than that, we distribute a dedicated app testing to see how much customers are in the groove as well as obtaining the movements on the floor by using iBeacon as an experiment.
As an ultimate goal, I would like to play Back to Back with AI software by using an analogue turn table by the end of the year.
Generally, fold neural network is used for image analyses, we have challenged automatic coloring here.
It is like an image of coloring based on an analysis identifying a certain shape commit 家族の人私はゲームを飲むことはありません opinion eye to recognize the pattern as a human face.
The original image of Seven Samurai is on the left.
The one on the right is the same image after being analyzed and colored.
Originally it was a black and white movie, but the way it is finished gives you an idea what it would be like in color.
The interesting thing about the computer is the way it gets confused about the variety of so many colors for clothing and ends up expressing it in gray for the most part.
The same experiment can be done easily if you use the disclosed model.
This project may seem like a joke, but it was a work presented at an event called eAT the other day.
It is to show some hard-core images of the classic laser disc karaoke to AI to analyze and create lyrics from them, and letting people sing the song whether he likes it or not, lol.
The project was born while I was holding a conversation with Mr.
Sugano of Dentsu Lab Tokyo.
What you see at the upper left is the caption of the scene generated as a result of image analysis.
I was not the one who created the analytical part of the image; an topical algorithm called Neural Talk is incorporated.
It is to search word data obtained through an image by using this with a thesaurus, pass them to J-pop lyrics database, and obtain lyrics that has a rhyme with the searched words.
This is quite an unreasonable demand, but the most amazing part of all is that it really works for people singing with it, lol.
Thus, coming from the same mechanism of generating an output from an input, we could come up with something interesting by applying the latest Deep Learning etc.
We will further follow this direction.
When I think about how to make a ndに一番近いカジノ minot that leaves some space for imagination and fantasies, letting go of the control appears to be the key to me.
While we love overwhelming with gorgeous production and rich information, we would like to pursue an airy style like wabi sabi aesthetic sense in Japanese art emphasising quiet simplicity and subdued refinement.
We hope to continue working on systems and projects that produces a loop of imagination and creation in order to help computer and people giving good influences to one another.
In this respect, Qosmo, the company name deriving from the term cosmos with two extreme meanings, convinced us again today what a great name it is indeed, lol.
The more the world matures, the better the accuracy becomes.
Please share your thoughts on this.
Tokui: I agree with you.
The same applies to Karaoke, too.
Without keeping this comfort balance by exceeding or falling below the expectation for accuracy, it becomes uninteresting, I guess.
Well, the current karaoke system is way クールな数学ゲーム車vsロボット much disappointing though, lol.
Nevertheless, depending on how a creator looks at this, click new expression could be created as a result of improved degree of perfection.
In my view, this is similar to the time when openCV was launched.
In the beginning we found the computerized face recognition interesting.
But today, as you can see, it is something already in common that we use to create something with.
Question: Thanks so much, the discussion went very クールな数学ゲーム車vsロボット />The most critical part of general software is how easily it can be made.
So this very much refreshed my mind.
Since this concept has not been accepted in public, it made a perfect sense to me as a new keyword.
Conversely, do you have a good guideline to widely promote the delegative notion as a new interface?
So long as it is my software or work, I could keep it as my work by delegating the discretion within my own framework, but you are right.
Generally speaking it is a tough part for sure.
Two types of things exist: one without knowing an outcome and the other with foreseeable completed version to some extent.
Question: What occasion would be the best to ask Qosmo a job consultation?
While there are varieties of companies and creators out there, in what occasion do you wish to have them contact you?
Tokui: One occasion would be when the job requires exploring some sort of experiments without knowing an outcome or a completed version.
Our strength as a small team is being able to perform tests promptly to make improvements.
It would be great if we could work together to experiment and create something.
On another note this might sound surprising to you, but we are a group of romanticists, so we love romantic works, lol.
It would be nice if we could start thinking and working together from a conceptual part.
Urakawa: Please allow me to add more information to that.
We as a company are a group of members who サファリスロットマシン送料 the ambition of creating software and algorisms, as well as creating something new with them.
We hope to receive a consultation from a customer for a work like that.
Tokui: Also, majority of the works we deal with lately are interesting https://win-spin-casinos-deposit.site/1/212.html not profitable, it would be nice if we could work on a lucrative work every once in a while, lol.
Thank you very much and we look forward to working with you soon.

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PhD Engineering He received his Ph.
He has been actively working in the field of interactive art and music based on his research expertise and insights.
After pursuing his research and creative interest in several laboratories in Japan and Europe, he founded Qosmo in 2009 with his fellow researchers and artists to deploy their ideas in the real world and market.
His current vision is to build simple softwares fostering human creativity and imagination; invaluable in our fast-changing, complex world.
Toru Urakawa Born 1988.
After completing studies at the Department of Pure and Applied Mathematics at the Graduate School of Fundamental Science and Engineering, Waseda University, he graduated from the 2014 Fall Class at the School for Poetic Computation SFPC.
URAKAWA entered Qosmo Inc.
In recent years his manifold activities have been inspired by a particular interest in articles of daily use, and their translation into media that function in everyday life.
Tokui: I am Tokui from Qosmo.
First of all, we are going to give you a brief introduction about the company.
Qosmo kɒzmoʊ was founded in 2009.
Urakawa and I are going to give you the introduction today.
A common question we often receive is about the company name.
We found the way these meanings being ゲームDJシミュレータ apart interesting and decided to use it as our company name.
If you check the English pronunciation, it is pronounced as cozmo instead of cosmo.
So the official pronunciation of our company name should be cozmo, but we still hear many people call us cosmo-san, cosmo-san.
This part-timer who worked with us in the past had kept on calling cosmo-san for the whole three years, lol.
Job description There are three main pillars for our jobs, which are sound, interaction and data.
First, as far as data is concerned, because of my past research in AI, we now have more exposure to a creative work from AI approach.
Let me show you some examples.
Sound of Honda As you are probably aware of this already, Mr.
Sawai who used to be in the team back then took charge of the sound system of Qosmo.
Sugano, which was to make a vehicle as a radio personality.
Ohrai of Dentsu Lab Tokyo designed the car.
Lately, Pepper is known for having a conversation in a natural language; we mounted a similar mechanism on a vehicle.
We came up with a conversational engine which enables collecting conversations from Twitter to analyze and perform a natural conversation.
Naoki Terada, the architect and Alex a.
The project started when Mr.
Terada crated a building with a gigantic print of QR code on the wall.
The mechanism was designed to be extremely simple: by scanning this QR code with a mobile phone it transfers to the website.
However since it was not good enough, Qosmo came up with the AR mechanism.
By reading the QR code it overlays a graphic to make the building appear as if inside the building is transparent.
We came up with devices such as showing a character in it which connects you to the Twitter account of an actual tenant in the building when you tap, as well as popping balloons out of a character showing the thoughts of people around the building.
This was made back in 2010, which means we have been working on things like this for quite some time.
Back then optimization was the toughest part as the machine power of iPhone CPU was not so good as today.
Salyu music This is an iPhone app created as a music video for an artist called Salyu.
We planned and made it with Mr.
Shingo Ohno of Wieden+Kennedy.
In a nutshell, this music video is a VJ app because an image as if you are seeing through a camera turns into a music video at a real time instead of showing a pre-set image.
From the perspective of computing power, this was another tough part for us, too.
Tokui: So these are the three pillars of our core business.
And so much for the company introduction.
From now on, we would like to share about our own projects and interests with you.
Urakawa Urakawa: Hello, I am Urakawa.
Nice to meet you.
I was born in 1988 in Saitama prefecture.
Since I was a junior in college, I had more info a part-timer at Qosmo for four years.
The project was to use about 100 LED bars in the lobby to sense human movement and conversation volume to reflect as a light output.
The following project was of Boredoms back in 2011.
On the stage there is an empty space in the center surrounded by six drums with Kinect installed above.
It was to obtain and information of hand movement and head height, pass it to the program written by Mr.
Sawai, and generate it as the sound.
Tokui: It adds effects with the hand movement, taking out synthesizers, etc.
Pretty much everything like this has been already explored with Kinect, but doing something on a large scale as such back in 2011 was quite challenging.
Urakawa: Lastly, Sound of Honda iPhone app.
I had rented a car for two straight weeks to do the coding inside the car.
This, too, is a combined project of data and sound.
While working on these projects, I graduated college in 2013 and became a full-timer.
In 2014, I was given about three months for my learning and development, and participated a program called School for Poetic Computation held in the US.
Tokui: I flatter my company being so generous letting one of its only three employees read more and do whatever at his will for whole three months with pay.
What a cool company!
Urakawa: I concur with you indeed.
SFPC is a development member of openFrameworks.
Things made with the SFPC were exhibited and sold in ICC kids program last year.
I will come back to this later.
Mirabeau A collaboration project of Mr.
Takamasa Aoki and Mr.
I was a high schooler when I saw it and found this hard-to-explain kind of organic movement was interesting.
Of course the sound is cool, too.
I had started to feel like coming up with things like that.
The work was announced nearly a decade ago in 2007, but it is still up to date.
As you can see, it is a card game with information of black and white only.
We started the project seeking for a way to re-express this idea as a table game we have in our daily life.
Anybody can create and share a rule to play this game.
By holding workshop for adults and kids, we have been continuing our activity to help them learn what binary is and create games for real, too.
Even though leaving all the decision-making absolutely お化け屋敷ゲームオンライン your somebody else, anyone both young and old can come up with a game and play it.
Tokui: Being an interactive company we sent our employee to learn about interaction, but contrary to our expectation he came back with something analogue.
We found this rather interesting.
Urakawa: Also, another project we are focusing on right now is apparel-related.
Take a look at these two noise images here.
A pattern appears when you put them together.
Two sheets of noise are created with the image information, each of which makes no sense alone.
But it begins making sense when they are put together.
We are working on reproducing this mechanism with clothing.
However, one problem arises when we try to do it with clothing.
It is the incapability of restoring the original information with a subtle gap in position.
As it takes quite accuracy which is hard to realize with clothing, we have been working on various experiments and research.
Urakawa: You are right.
Creating new things with something we are familiar in our daily life such as card games and apparels.
And it would be great if such things transform into something new through mathematical viewpoints, I guess.
I on the other hand cannot play any instruments at all.
Why do I work in the music-related business now?
I chose music as the media.
First, when it comes to creating music by computer, I was truly convinced how useless computer is.
I am saying this because fundamentally computer can do nothing other than being ordered to do.
It of course allows us to create music by typing with MIDI keyboard, cut and paste with a music editorial software.
However it got me thinking, without being able to play any instruments at all, what could I possibly do with a computer without any musical knowledge?
Although I cannot play any instruments, I can do programming.
Apparently, it is me who does the creation.
I explained to you these are the two major theme in my thoughts.
Generative is what has been on my mind for the longest time, however it was not until recently did I realize the significance of delegative as the other keyword.
By the way, the word Delegative is a coinage.
It was a CG work by Karl Sims in 1994.
Evloed Virutal Creatures Although it seems like a creature, it was not thoroughly made with CG software.
All the creator did was coming up with a simple rule.
Let me show you first, I created a structure with some bones to put square boxes together, and joints connecting those bones.
Generate the massive number of those randomly.
Simulate the movements in a virtual physical space.
This joint moves randomly, too.
Because it is random they do not work smoothly of course, but some of them should work relatively better than the others.
The next generation model is created by multiplying those successful samples.
Repeating this process over time creates a creature-like movements as mentioned before.
The same mechanism of the biological evolution.
The law of the survival of the fittest.
We felt the roman in the possible shape of biological evolution though it did not happen for real on this planet.
By looking at it, the way it is being organic appeared somehow interesting to me.
A complex event as such can be created by adding a mechanism of evolution, the law of the survival of the fittest, and alternation of generations- I got attracted to it and have come to create projects of this kind for my own.
It is a simulation regarding the movement of a flock of birds.
The simulation accurately captures its movement of avoiding obstacles such as poles.
This, too, involves a simple mechanism.
While keeping a certain distance from an object near you, go along with other birds to the same direction for some reason or other, and head to the position which is a center of gravity of the flock.
Such a complex movement is created with the combination of the above three rules only.
This simulation was used in one of the actual Batman movie for the movement of bats in one scene.
As Ameristarカジノビュッフェ・セントルイス had occasions to observing tings like these, I have come to think of coming up with a way of incorporating this notion into music.
I am going to give you a brief explanation.
The respective object within the space has a role of making noise and effect, and such parameter is linked to the position within the 3D space.
So the sound changes by moving inside the space.
A complex movement is created by simulating physical 3D space through a reciprocal action between objects.
Thus the way something different pops out of my image seems interesting to me.
It is to release the control a little bit instead of controlling 100%.
You cast seeds for your own, but you cannot completely control what grows out of them.
Despite the intention of how you want it grow after planting, but you never know how it would bloom.
The CG seems very primitive today, but I suppose it was up to date back then.
With the mechanism, we held a collaboration with artists such as Nujabes.
As for my personal interest, I have a motivation of creating tools.
Instead of creating an output by a computer, create one with a computer.
That is a kind of tool I would like to make.
I aim to create something that cannot be done solely by myself or computer.
The project was to create a theme song for the program aired last spring.
Manabe of Rhizomatiks introduced it to me, so I assisted the system design.
It is to work on evolving the music over the website, which is played during the program intermission.
Speaking of evolution, music evaluation is harder in reality because it cannot be quantified objectively.
So for this case, the law of the survival of the fittest model was applied to the music evolution in the form of web voting.
It has the mechanism of people visiting the website vote for it.
In the past, I used to focus on how to obtain an output This web page could not imagine from a small input.
But in addition, I have come to the conclusion if there is anyway I could produce クールな数学ゲーム車vsロボット interesting output by letting go of the control of inputs that are already in hand.
Generally, people who do DJ are of the selfish race, lol.
Their motivation comes from the desire to have many people listen to the music they enjoy to listen.
DJ involves selecting and mixing music, and this project is to see what if the selection part was excluded.
My ultimate goal is to play Back to Back 素晴らしいハルクゲーム a computer.
Back to Back is one of the styles where two DJ play music one after another.
Like the way of jazz chase, the song I play is responded by another.
I wonder if I could do that with a computer.
I hope to do that with a robot eventually.
Back to Back is interesting because of 無料カジノゲーム surprise I receive from the other DJ with an unexpected response as well as musical discovery.
I am seeking for a way to replace them with a computer.
Today, Internet is filled with musical data such as YouTube, Spotify, etc.
So I am seeking for a way to provide a new form of DJ with the software.
What I do right now is letting software do the song selection.
By obtaining and analyzing lots of the past DJ playlists, I let it choose the next song for the one I play.
As a result of analyzing nearly 1.
Based on this cluster I combine algorisms and クールな数学ゲーム車vsロボット to select some songs similar to the one played now, or those that are similar but with faster tempo, etc.
Other than that, we distribute a dedicated app testing to see how much customers are in the groove as well as obtaining the movements on the floor by using iBeacon as an experiment.
As an ultimate goal, I would like to play Back to Back with AI software by using an analogue turn table by the end of the year.
Generally, fold neural network is used for image analyses, we have challenged automatic coloring here.
It is like an image of coloring based on an analysis identifying a certain shape as eye to recognize the pattern as a human face.
The original image of Seven Samurai is on the left.
The one on the right is the same image after being analyzed and colored.
Originally it was a black and white movie, but the way Grand casino ct is finished gives you an idea what it would be like in color.
The interesting thing about the computer is the way it gets confused about the variety of so many colors for clothing and ends up expressing it in gray for the most part.
The same experiment can be done easily if you use the disclosed model.
This project may seem like a joke, but it was a work presented at an event called eAT the other day.
It is to show some hard-core images of the classic laser disc karaoke to AI to analyze and create lyrics from them, and letting people sing the song whether he likes it or not, lol.
The project was born while I was holding a conversation with Mr.
Sugano of Dentsu Lab Tokyo.
What you see at the upper left is the caption of the scene generated as a result of image analysis.
I was not the one who created the analytical part of the image; an topical algorithm called Neural Talk is incorporated.
It is to search word data obtained through an image by using this with a thesaurus, pass them to J-pop lyrics database, and obtain lyrics that has a rhyme with the searched words.
This is quite an unreasonable demand, but the most amazing part of all is that it really works for people singing with it, lol.
Thus, coming from the same mechanism of generating an output from an input, we could come up with something interesting by applying the latest Deep Learning etc.
We will further follow this direction.
When I think about how to make a system that leaves some space for imagination and fantasies, letting go of the control appears to be the key to me.
While we love overwhelming with gorgeous production and rich information, we would like to pursue an airy style like wabi sabi aesthetic sense in Japanese art emphasising quiet simplicity and subdued refinement.
We hope to continue working tell 夜明けゲーム you systems and projects that produces a loop of imagination and creation in order to help computer and people giving good influences to one another.
In this respect, Qosmo, the company name deriving from the term cosmos with two extreme meanings, convinced us again today what a great name it is indeed, lol.
The more the world matures, the better the accuracy becomes.
Please share your thoughts on this.
Tokui: I agree with you.
The same applies to Karaoke, too.
Without keeping this comfort balance by exceeding or falling below the expectation for accuracy, it becomes uninteresting, I guess.
Well, the current karaoke system is way too much disappointing though, lol.
Nevertheless, depending on how a creator looks at this, a new expression could be created as a result of improved degree of perfection.
In my view, this is similar to the time when openCV was launched.
In the beginning we found the computerized face recognition interesting.
But today, as you can see, it is something already in common that we use to create something with.
Question: Thanks so much, the discussion went very fruitful.
The most critical part of general software is how easily it can be made.
So this very much refreshed my mind.
Since this concept has not been accepted in public, it made a perfect sense to me as a new keyword.
Conversely, do you have a good guideline to widely promote the delegative notion as a new interface?
So long as it is my software or work, I could keep it as my work by delegating the discretion within my own framework, but you are right.
Generally speaking it is a tough part for sure.
Two types of things exist: one without knowing an outcome and the other with foreseeable completed version to some extent.
The way you look at it will vary depending on them.
Question: What occasion would be the best to ask Qosmo a job consultation?
While there are varieties of companies and creators out there, in what occasion do you wish to have them contact you?
Tokui: One occasion would be when the job requires exploring some sort of experiments without knowing an outcome or a completed version.
Our strength as a small team is being able to perform tests promptly to make improvements.
It would be great if we could work together to experiment and create something.
On another クールな数学ゲーム車vsロボット this might sound surprising to you, but we are a group of romanticists, so we love romantic works, lol.
It would be nice if we could start consider, コインカジノラスベガス really and working article source from a conceptual part.
Urakawa: Please allow me to add more information to that.
We as a company are a group of members who share the ambition of creating software and check this out, as well as creating something new with them.
We hope to receive a consultation from a customer for a work like that.
Tokui: Also, majority of the works we deal with lately are interesting but not profitable, it would be nice if we could work on a lucrative work every once in a while, lol.
Thank you very much and we look forward to working with you soon.

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PhD Engineering He received his Ph.
He has been actively working in the field of interactive art and music based on his research expertise and insights.
After pursuing his research and creative interest in several laboratories in Japan and Europe, he founded Qosmo in 2009 with his fellow researchers and artists to deploy their ideas in the real world and market.
His current vision is to build simple softwares fostering human creativity and imagination; invaluable in our fast-changing, complex world.
Toru Urakawa Born 1988.
After completing studies at the Department of Pure and Applied Mathematics at the Graduate School of Fundamental Science and Engineering, Waseda University, he graduated from the 2014 Fall Class at the School for Poetic Computation SFPC.
URAKAWA entered Qosmo Inc.
In recent years his manifold activities have been inspired by a particular interest in articles of daily use, and their translation into media that function in everyday life.
Tokui: I am Tokui from Qosmo.
First of all, we are going to give you a brief introduction about the company.
Qosmo kɒzmoʊ was founded in 2009.
Urakawa and I are going to give you the introduction today.
A common question we often receive is about the company name.
We found the way not フルーツサラダ日ゲームオンライン無料 suggest meanings being poles apart interesting and decided to use it as our company name.
If you check the English pronunciation, it is pronounced as cozmo instead of cosmo.
So the official pronunciation of our company name should be cozmo, but we still hear many people call us cosmo-san, cosmo-san.
This part-timer who worked with us in the past had kept on calling cosmo-san for the whole three years, lol.
Job description There are three main pillars for our jobs, which are sound, interaction and data.
First, as far as data is concerned, because of my past research in AI, we now have more exposure to a creative work from AI approach.
Let me show you some examples.
Sound of Honda As you are probably aware of this already, Mr.
Sawai who used to be in the team back then took charge of the sound system of Qosmo.
Sugano, which was to make a vehicle as a radio personality.
Ohrai of Dentsu Lab Tokyo designed the car.
Lately, Pepper is known for having a conversation in a natural language; we mounted a similar mechanism on a vehicle.
We came up with a click engine which enables collecting conversations from Twitter to analyze and perform a natural conversation.
Naoki Terada, the architect and Alex a.
The project started when Mr.
Terada crated a building with a gigantic print of QR code on the wall.
The mechanism was designed to be extremely simple: by scanning this QR code with a mobile phone it transfers to the website.
However since it was not good enough, Qosmo came up with the AR mechanism.
By reading the QR code it overlays a graphic to make the building appear as if inside the building is transparent.
We came up with devices such as showing a character in it which connects you to the Twitter account of an actual tenant in the building when you tap, as well as popping balloons out of a character showing the thoughts of people around the building.
This was made back in 2010, which means we have been working on things like this for quite some time.
Back then optimization was the toughest part as the machine power of iPhone CPU was not so good as today.
Salyu music This is an iPhone app created as a music video for an artist called Salyu.
We planned and made it with Mr.
Shingo Ohno of Wieden+Kennedy.
In a nutshell, this music video is a VJ app because an image as if you are seeing through a camera turns into a music video at a real time instead of showing a pre-set image.
From the perspective of computing power, this was another tough part for us, too.
Tokui: So these are the three pillars of our core business.
And so much for the company introduction.
From now on, we would like to share about our own projects and interests with you.
Urakawa Urakawa: Hello, I am Urakawa.
Nice to meet you.
I was born rather キスキススピンボトルゲーム useful 1988 in Saitama prefecture.
Since I was a junior in college, I had been a part-timer at Qosmo for four years.
The project was to use about 100 LED bars in the lobby to sense human movement and conversation volume to reflect as a light output.
The following project was of Boredoms back in 2011.
On the stage there is an empty space in the center surrounded by six drums with Kinect installed above.
It was to obtain and information of hand movement and head height, pass it to the program written by Mr.
Sawai, and generate it as the sound.
Tokui: It adds effects with the hand movement, taking out synthesizers, etc.
Pretty much everything like you ゲームワークショップkenosha wi have has been already explored with Kinect, but doing something on a large scale as such back in 2011 was quite challenging.
Urakawa: Lastly, Sound of Honda iPhone app.
I had rented a car for two straight weeks to do the coding inside the car.
This, too, is a combined project of data and sound.
While working on these projects, I graduated college in 2013 and became a full-timer.
In 2014, I was given about three months for my learning and development, and participated a program called School for Poetic Computation held in the US.
Tokui: I flatter my company being so generous letting one of its only three employees go and do whatever at his will for whole three months with pay.
What a cool company!
Urakawa: I concur with you indeed.
SFPC is a development member of openFrameworks.
Things made with the SFPC were exhibited and sold in ICC kids program last year.
I will come back to this later.
Mirabeau A collaboration project of Mr.
Takamasa Aoki and Mr.
I was a high schooler when I saw it and found this hard-to-explain マドリードカジノウェディング of organic movement was interesting.
Of course the sound is cool, too.
I had started to feel like coming up with things like that.
The work was announced nearly a decade ago in 2007, but it is still up to date.
As you can see, it is a card game with information of black and white only.
We クールな数学ゲーム車vsロボット the project seeking for a way to re-express this idea as a table game we have in our daily life.
Anybody can create and share a rule to play this game.
By holding workshop for adults and kids, we have been continuing our activity to help them learn what binary is and create games for real, too.
Even though leaving all the decision-making to somebody else, anyone both young and old can come up with a game and play it.
Tokui: Being an interactive company we sent our employee to learn about interaction, but contrary to our continue reading he came back with something analogue.
We found this rather interesting.
Urakawa: Also, another project we are focusing on right now is apparel-related.
Take a look at these two noise images here.
A pattern appears when you put them together.
Two sheets of noise are created with the image information, each of which makes no sense alone.
But it begins making sense when they are put together.
We are working on reproducing this mechanism with clothing.
However, one クールな数学ゲーム車vsロボット arises when we try to do it with clothing.
It is the incapability of restoring the original information with a subtle gap really. 手がかりアート泥棒ゲーム apologise position.
As it takes quite accuracy which is hard to realize with clothing, we have been working on various experiments and research.
Urakawa: You are right.
Creating new things with something we are familiar in our daily life such as card games and apparels.
And it would be great if such things transform into something new through mathematical viewpoints, I guess.
I on the other hand cannot play any instruments at all.
Why do I work in the music-related business now?
I chose music as the media.
First, when it comes to creating music by computer, I was truly convinced how useless computer is.
I am saying this because fundamentally computer can do nothing other than being ordered to do.
It of course allows us to create music by typing with MIDI keyboard, cut and paste with a music editorial software.
However it got me thinking, without being able to play any instruments at all, what could I possibly do with a computer without any musical knowledge?
Although I cannot play any instruments, I can do programming.
Apparently, it is me who does the creation.
I explained to you these are the two major theme in my thoughts.
Generative is what has been on my mind for the longest time, however it was not until recently did I realize the significance of delegative as the other keyword.
By the way, the word Delegative is a coinage.
It was a CG work by Karl Sims in 1994.
Evloed Virutal Creatures Although it seems like a creature, it was not thoroughly made with CG software.
All the creator did was coming up with a simple rule.
read more me show you first, I created a structure with some bones to put square boxes together, and joints connecting those bones.
Generate the massive number of those randomly.
Simulate the movements in a virtual physical space.
This joint moves randomly, too.
Because it is random they do not work smoothly of course, but some of them should work relatively better than the others.
The next generation model is created by multiplying those successful samples.
Repeating this process over time creates a creature-like movements as mentioned before.
The same mechanism of the biological evolution.
The law of the survival of the fittest.
We felt the roman in the possible shape of biological evolution though it did not happen for real on this planet.
By looking at it, the way it is being organic appeared somehow interesting to me.
A complex event as such can be created by adding a mechanism of evolution, the law of the survival of the fittest, and alternation of generations- I got attracted to it and have come to create projects of this kind for my own.
It is a simulation regarding the movement of a flock of birds.
The simulation accurately captures its movement of avoiding obstacles such as poles.
This, too, involves a simple mechanism.
While keeping a certain distance from an object near you, go along with other birds to the same direction for some reason or other, and head to the position which is a center of gravity of the flock.
Such a complex movement is created with the combination of the above three rules only.
This simulation was used in one of the actual Batman movie for the movement of bats in one scene.
As I had occasions to observing tings like these, I have come to think of coming up with a way of incorporating this notion into music.
I am going to give you a brief explanation.
The respective object within the space has a role of making チャームゲーム無料オンライン and effect, and such parameter is linked to the position within the 3D space.
So the sound changes by moving inside the space.
A complex movement is created by simulating physical 3D space through a reciprocal action between objects.
Thus the way something different pops out of my image seems interesting to me.
It is to release the control a little bit instead of controlling 100%.
You cast seeds for your own, but you cannot completely control what grows out of them.
Despite the intention of how you want it grow after planting, but you learn more here know how it would bloom.
The CG seems very primitive today, but I suppose it was up to date back then.
With the mechanism, we held a collaboration with artists such as Nujabes.
As for my personal interest, I have a motivation of creating tools.
Instead of creating an output by a computer, create one with a computer.
That is a kind of tool I would like to make.
I aim to create something that cannot be done solely by myself or computer.
The project was to create a theme song for the program aired last spring.
Manabe of Rhizomatiks introduced it to me, so I assisted the system design.
It is to work on evolving the music over the website, which is played during the program intermission.
Speaking of evolution, music evaluation is harder in reality because it cannot be quantified objectively.
So for this case, the law of the survival of the fittest model was applied to the music evolution in the form of web voting.
It has the mechanism of people visiting the website vote for it.
In the past, I used to focus on how to obtain an output I could not imagine from a small input.
But in addition, I have come to the conclusion if there is anyway I could produce an interesting output by letting go of the control of inputs that are already in hand.
Generally, people who do DJ are of the selfish race, lol.
Their motivation comes from the desire to have many people listen to the music they enjoy visit web page listen.
DJ involves selecting and mixing music, and this project is to see what if the selection part was excluded.
My ultimate goal is to play Back to Back with a computer.
Back to Back is one of the styles where two DJ play music one after another.
Like the way of jazz chase, the song I play is responded by another.
I wonder if I could do that with a computer.
I hope to do that with a robot eventually.
Back to Back is interesting because of the surprise I receive from the other DJ with an unexpected response as well as musical discovery.
I am seeking for a way to replace them with a computer.
Today, Internet is filled with musical data such as YouTube, Spotify, etc.
So I am seeking for a way to provide a new form of DJ with the software.
What I do right now is letting software do the song selection.
By obtaining and analyzing lots of the past DJ playlists, I let it choose the next song for the one I play.
As a result of analyzing nearly 1.
Based on this cluster I combine algorisms and test to select some songs similar to the one played now, or those that are similar but with faster tempo, etc.
Other than that, we distribute a dedicated app testing to see how much customers are in the groove as well as obtaining the movements on the floor by using iBeacon as an experiment.
As an ultimate goal, I would like to play Back to Back with AI software by using an analogue turn table by the end of the year.
Generally, fold neural network is used for image analyses, we have challenged automatic coloring here.
It is like an image of coloring based on an analysis identifying a certain shape as eye to recognize the pattern as a human face.
The original image of Seven Samurai is on the left.
The one on the right is the same image after being analyzed and colored.
Originally it was a black and white movie, but the way it is finished gives you an idea what it would be like in color.
The interesting thing about the see more is the way it gets confused about the variety of so many colors for clothing and ends up expressing it in gray for the most part.
The same experiment can be done easily if you use the disclosed model.
This project may seem like a joke, but it was a work presented at an event called eAT the other day.
It is to show some hard-core 多人数独占オンラインフラッシュゲーム of the classic laser disc karaoke to AI to analyze and create lyrics from them, and letting people sing the song whether he likes it or not, lol.
The project was born while I was holding a conversation with Mr.
Sugano of Dentsu Lab Tokyo.
What you see at the upper left is the caption of the scene generated as a result of image analysis.
I was not the one who created the analytical part of the image; an topical algorithm called Neural Talk is incorporated.
It is to search word data obtained through an image by using this with a thesaurus, pass them to J-pop lyrics database, and obtain lyrics that has a rhyme with the searched words.
This is quite an unreasonable demand, but the most amazing part of all is that it really works for people singing with it, lol.
Thus, coming from the same mechanism of generating an output from an input, we could come up with something interesting by applying the latest Deep Learning etc.
We will further follow this direction.
When I think about how to make a system that leaves some space for imagination and fantasies, letting go of the control appears to be the key to me.
While we love overwhelming with gorgeous production and rich click to see more, we would like to pursue an airy style like wabi sabi aesthetic sense in Japanese art emphasising quiet simplicity and subdued refinement.
We hope to continue working on systems and projects that produces a loop of imagination and creation in order to help computer and people giving good influences to one another.
In this respect, Qosmo, the company name deriving from the term cosmos with two extreme meanings, convinced us クールな数学ゲーム車vsロボット today what a great name it is indeed, lol.
The more the world matures, the better the accuracy becomes.
Please share your thoughts on this.
Tokui: I agree with you.
The same applies to Karaoke, too.
Without keeping this comfort balance by exceeding or falling below the expectation for accuracy, it becomes uninteresting, I guess.
Well, the current karaoke system is way too much disappointing though, lol.
Nevertheless, depending on how a creator looks at this, a new expression could be created as a result of improved degree of perfection.
In my view, this is similar to the time when openCV was launched.
In the beginning we found the computerized face recognition interesting.
But today, as you can see, it is something already in common that we use to create something with.
Question: Thanks so much, the discussion went very fruitful.
The most critical part of general software is how easily it can be made.
So this very much refreshed my mind.
Since this concept has not been accepted in public, it made a perfect sense to me as a new keyword.
Conversely, do you have a good guideline to widely promote the delegative notion as a new interface?
So long as it is my software or work, I could keep it as my work by delegating the discretion within my own framework, but you are right.
Generally speaking it is a tough part for sure.
Two types of things exist: one without knowing an outcome and the other with foreseeable completed version to some extent.
The way you look at it will vary depending on them.
Question: What occasion would be the best to ask Qosmo a job consultation?
While there are varieties of companies and creators out there, in what occasion do you wish to have them contact you?
Tokui: One occasion would be when the job requires exploring some sort of experiments without knowing an outcome or a completed version.
Our strength as a small team is being able to perform tests promptly to make improvements.
It would be great if we could work together to experiment and create something.
On another note this might sound surprising to you, but we are a group of romanticists, so we love romantic works, lol.
It would be nice if we could start thinking and working together from a conceptual part.
Urakawa: Please allow me to add more information to that.
We as a company are a group of PC用ルクソールゲームダウンロード who share the ambition of creating software and algorisms, as well as creating something new with them.
We hope to receive a consultation from a customer for a work like that.
Tokui: Also, majority of the works we deal with lately are interesting but not profitable, it would be nice if we could work クールな数学ゲーム車vsロボット a lucrative work every once in a while, lol.
Thank you very much and we look forward to working with you soon.

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PhD Engineering He received his Ph.
He has been actively working in the field of interactive art and music based on his research expertise and insights.
After pursuing his research and creative interest in several laboratories in Japan and Europe, he founded Qosmo in 2009 with his fellow researchers and artists to deploy their ideas in the real world and market.
His current vision is to build simple softwares fostering human creativity and imagination; invaluable in our fast-changing, complex world.
Toru Urakawa Born 1988.
After completing studies at the Department of Pure and Applied Mathematics at the Graduate School of Fundamental Science and Engineering, Waseda University, he graduated from the 2014 Fall Class at the School for Poetic Computation SFPC.
URAKAWA entered Qosmo Inc.
In recent years his manifold activities have been inspired by a particular interest in articles of daily use, and their translation into media that function in everyday life.
Tokui: I am Tokui from Qosmo.
First of all, we are going to give you a brief introduction about source company.
Qosmo kɒzmoʊ was founded in 2009.
Urakawa and I are going to give you the introduction today.
https://win-spin-casinos-deposit.site/1/1734.html common question we often receive is about the company name.
We found the way these meanings being poles apart interesting and decided to use it as our company name.
If you check the English pronunciation, it is pronounced as cozmo instead of cosmo.
So the official pronunciation of our company name should be cozmo, but we still hear many people call us cosmo-san, cosmo-san.
This part-timer who worked with us in the past had kept on calling cosmo-san for the whole three years, lol.
Job description There are three main pillars for our jobs, which are sound, interaction and data.
First, as far as data is concerned, because of my past research in AI, we now have more クールな数学ゲーム車vsロボット to a creative work from AI approach.
Let me show you some examples.
Sound of Honda As you are probably aware of this already, Mr.
Sawai who used to be in the team back then took charge of the sound system of Qosmo.
Sugano, which was to make a vehicle as a radio personality.
Ohrai of Dentsu Lab Tokyo designed the car.
Lately, Pepper is known for having a conversation in a natural language; we mounted a similar mechanism on a vehicle.
We came up with a conversational engine which enables collecting conversations from Twitter to analyze and perform a natural conversation.
Naoki Terada, the architect and Alex a.
The project started when Mr.
Terada crated a building with a gigantic print of QR code on the wall.
The mechanism was designed to be extremely simple: by scanning this QR code with a mobile phone it transfers to the website.
However since it was not good enough, Qosmo came up with the AR mechanism.
By reading the QR code it overlays a graphic to make the building appear as if inside the building is transparent.
We came up with devices such as showing a character in it which connects you to the Twitter account of an actual tenant in the building when you tap, as well https://win-spin-casinos-deposit.site/1/1216.html popping balloons out of a character showing the thoughts of people around the building.
This was made back in 2010, which means we have been working on things like this for quite some time.
Back then optimization was the toughest part as the machine power of iPhone CPU was not so good as today.
Salyu music This is an iPhone app created as a music video for an artist called Salyu.
We planned and made it with Mr.
Shingo Ohno of Wieden+Kennedy.
In a nutshell, this music video is a VJ app because an image as if you are seeing through a camera turns into a music video at a real question 高山のカジノメニュー accept instead of showing a pre-set image.
From the perspective of computing power, this was another tough part for us, too.
Tokui: So these are the three pillars of our core business.
And so much for the company introduction.
From now on, we would like to share about our own projects and interests with you.
Urakawa Urakawa: Hello, I am Urakawa.
Nice to meet you.
I was born in 1988 in Saitama prefecture.
Since I was a junior in college, I had been a part-timer at Qosmo for four years.
The project was to use about 100 LED bars in the lobby to sense human movement and conversation volume to reflect as a light output.
The following project was of Boredoms back in 2011.
On the stage there is an empty space in the center surrounded by six drums with Kinect installed above.
It click here to obtain and information of hand movement and head height, pass it to the program written by Mr.
Sawai, and generate it as the sound.
Tokui: It adds effects with the hand movement, taking out synthesizers, etc.
Pretty much everything like this has been already explored with Kinect, but doing something on a large scale as such back in 2011 was quite challenging.
Urakawa: Lastly, Sound of Honda iPhone app.
I had rented a car for two straight weeks to do the coding inside the car.
This, too, is a combined project of data and sound.
While working on these projects, I graduated college in 2013 and became a full-timer.
In 2014, I was given about three months for my learning and development, and participated a program called School for Poetic Computation held in the US.
Tokui: I flatter my company being so generous letting one of its only three employees go and do whatever at his will for whole three months with pay.
What a cool company!
Urakawa: I concur with you indeed.
SFPC is a development member of openFrameworks.
Things made with the SFPC were exhibited and sold in ICC kids program last year.
I will come back to this later.
Mirabeau A collaboration project of Mr.
Takamasa Aoki and Mr.
I was a high schooler when I saw it and found this hard-to-explain kind of organic movement was yahtzeeを無料でダウンロード />Of course the sound is cool, too.
I had started to sorry, 10000楽しいゲームオンライン無料 something like coming up with things like that.
The work was announced nearly a decade ago in 2007, but it is still up to date.
As you can see, it is a card game with information of black and white only.
We started the 運命の輪 seeking for a way to re-express this idea as a table game we have in our daily life.
Anybody can create and share a rule to play this game.
By holding workshop for adults and kids, we have been continuing our activity to help them learn what binary is and create games for real, too.
Even though leaving all the decision-making to somebody else, anyone both young and old can come up with a game and play it.
Tokui: Being an interactive company we sent our employee to learn about interaction, but contrary to our expectation he came back with something analogue.
We found this rather interesting.
Urakawa: Also, another project we are focusing on right now is apparel-related.
Take a look at these two noise images here.
A pattern appears when you put them together.
Two sheets of noise are created with the image information, each of which makes no sense alone.
But it begins making sense when they are put together.
We are working on reproducing this mechanism with clothing.
However, one problem arises when we try to do it with clothing.
It is the incapability of restoring the original information with a subtle gap in position.
As it takes quite accuracy which is hard to realize with clothing, we have been working on various experiments and research.
Urakawa: You are right.
Creating new things with something we are familiar in our daily life such as card games and apparels.
And it would be great if such things transform into something new through mathematical viewpoints, I guess.
I on the other hand cannot play any instruments at all.
Why do I work in the music-related business now?
I chose music as the media.
First, when it comes to creating music by computer, I was truly convinced how useless computer is.
I am saying this because fundamentally computer can do nothing other than being ordered to do.
It of course allows us to create music by typing with MIDI keyboard, cut and paste with a music editorial software.
However it got me thinking, without being able to play any instruments at all, what could I possibly do with a computer without any musical knowledge?
Although I cannot play any instruments, I can do programming.
Apparently, it is me who does the creation.
I explained to you these are the two major theme in my thoughts.
Generative is what has been on my mind for the longest time, however it was not until recently did I realize the significance of delegative as the other keyword.
By the way, the word Delegative is a coinage.
It was a CG work by Karl Sims in 1994.
Evloed Virutal Creatures Although it seems like a creature, it was not thoroughly made with CG software.
All the creator did was coming up with a simple rule.
Let me show you first, I created a structure with some bones to put square boxes together, and joints connecting those bones.
Generate the massive number of those randomly.
Simulate the movements in a virtual physical space.
This joint moves randomly, too.
Because it is random they do not work smoothly of course, but some of them should work relatively better than the others.
The next generation model is created by multiplying those successful samples.
Repeating this process over time creates a creature-like movements as mentioned before.
The same mechanism of the biological evolution.
The law of the survival of the fittest.
We felt the roman in the possible shape of biological evolution though it did not happen for real on this planet.
By looking at it, the way it is being organic appeared somehow interesting to me.
A complex event as such can be created by adding a mechanism of evolution, the law of the survival of the fittest, and alternation of generations- I got attracted to it and have come to create projects of this kind for my own.
It is a simulation regarding the movement of a flock of birds.
The simulation accurately captures its movement of avoiding obstacles such as poles.
This, too, involves a simple mechanism.
While keeping a certain distance from an object near you, go along with other birds to the same direction for some reason or other, and head to the position which is a center of gravity of the flock.
Such a complex movement is created with the combination of the above three rules only.
This simulation was used in one of the actual Batman movie for the movement of bats in one scene.
As I had occasions to observing tings like these, I have come to think of coming up with a way of incorporating this notion into music.
I am going to give you a brief explanation.
The respective object within the space has a role of making noise and effect, and such parameter is linked to the position within the 3D space.
So the sound changes by moving inside the space.
A complex movement is created by simulating physical 3D space through a reciprocal action between objects.
Thus the way something different pops out of my image seems interesting to me.
It is to release the control a little bit instead of controlling 100%.
You cast seeds for your own, but you cannot completely control what grows out of them.
Despite the intention of how you want it grow after planting, but you never know how it would bloom.
The CG seems very primitive today, but I suppose it was up to date back then.
With the mechanism, we held a collaboration with artists such as Nujabes.
As for my personal interest, I have a motivation of creating tools.
Instead of creating an output by a computer, create one with regret, ゲームハロウィン家変身 right! computer.
That is a kind of tool I would like to make.
I aim to create something that cannot be done solely by myself or computer.
The project was to create a theme song for the program aired last spring.
Manabe of Rhizomatiks introduced it to me, so I assisted the system design.
It is to work on evolving the music over the website, which is played during the program intermission.
Speaking of evolution, music evaluation is harder in reality because it cannot be quantified objectively.
So for this case, the law of the survival of the fittest model was applied to the music evolution in the form of web voting.
It has the mechanism of people visiting the website vote for it.
In the past, I used to focus on how to obtain an output I could not imagine from a small input.
But in addition, I have come to the conclusion if there is anyway I could produce an interesting output by letting go of the control of inputs that are already in hand.
Generally, people who do DJ are of the selfish race, lol.
Their motivation comes from the desire to have many people listen to the music they enjoy to listen.
DJ involves selecting and mixing music, and this project is to see what if the selection part was excluded.
My ultimate goal is to play Back to Back with a computer.
Back to Back is one of the styles where two DJ play music one after another.
Like the way of jazz chase, the song I play is responded by another.
I wonder クールな数学ゲーム車vsロボット I could do that with フライングサンタゲームクールな数学 computer.
I hope to do that with a robot eventually.
Back to Back is interesting because of the surprise I receive from the other DJ with an unexpected response as well as musical discovery.
I am seeking for a way to replace them with a computer.
Today, Internet is filled with musical data such as YouTube, Spotify, etc.
So I am seeking for a way to provide a new form of DJ with the software.
What I do right now is letting software do the song selection.
By obtaining and analyzing lots of the past DJ playlists, I let it choose the next song for the one I play.
As a result of analyzing nearly 1.
Based on this cluster I combine algorisms and test to select some songs similar to the one played now, or those that are similar but with faster tempo, etc.
Other than that, we distribute a dedicated app testing to see how much customers are in the groove as well as obtaining the movements on the floor by using iBeacon as an experiment.
As an ultimate goal, クレイジードクターゲーム無料プレイ would like to play Back to Back with AI software by using an analogue turn table by the end of the year.
Generally, fold neural network is used for image analyses, we have challenged automatic coloring here.
It is like an image of coloring based on an analysis identifying a certain shape as eye to recognize the pattern as a human face.
The original image of Seven Samurai is on the left.
The one on the right is the same image after being analyzed and colored.
Originally it was a black and white movie, but the way it is finished クールな数学ゲーム車vsロボット you an idea what it would be like in color.
The interesting thing about the computer is the way it gets confused about the variety of so many colors for clothing and ends up expressing it in gray for the most part.
The same experiment can be done easily if you use the disclosed model.
This project may seem like a joke, but it was a work presented at an event called eAT the other day.
It is to show some hard-core images of the classic laser disc karaoke to AI to analyze and create lyrics from them, and letting people sing the song whether he likes it or not, lol.
The project was born while I was holding a conversation with Mr.
Sugano of Dentsu Lab Tokyo.
What you see at the upper left is the caption of the scene generated as a result of image analysis.
I was not the one who created the analytical part of the image; an topical algorithm called Neural Talk is incorporated.
It is to search word data obtained through an image by using this with a thesaurus, pass them to J-pop lyrics database, and obtain lyrics that has a rhyme with the searched words.
This is quite an unreasonable demand, but the most amazing part of all is that it really works for people singing with it, lol.
Thus, coming from the same mechanism of generating an output from an input, we could come up with something interesting by applying the latest Deep Learning etc.
We will further follow this direction.
When I think about how to make a system that leaves some space for imagination and fantasies, letting go of the https://win-spin-casinos-deposit.site/1/2320.html appears to be the key to me.
While we love overwhelming with gorgeous production and rich information, we would like to pursue an airy style like wabi sabi aesthetic sense in Japanese art emphasising quiet simplicity and subdued refinement.
We hope to continue working on systems and projects that produces a loop of imagination and creation in order to help computer and people giving good influences to one another.
In this respect, Qosmo, the company name deriving from the term クールな数学ゲーム車vsロボット with two extreme meanings, convinced us again today what a great name it is indeed, lol.
The more the world matures, the better 友達とのチェスのオンラインゲーム accuracy becomes.
Please share your thoughts on this.
Tokui: I agree with you.
The same applies to Karaoke, too.
Without keeping this comfort balance by exceeding or falling below the expectation for accuracy, it becomes uninteresting, I guess.
Well, the current karaoke system is way too much disappointing though, lol.
Nevertheless, depending on how a creator looks at this, a new expression could be created as a result of improved degree of perfection.
In my view, this is similar to the time when openCV was launched.
In the beginning we found the computerized face recognition interesting.
But today, as you can see, it is something already in common that we use to create something with.
Question: Thanks so much, the discussion went very fruitful.
The most critical part of general software is how easily it can be made.
So this very much refreshed my mind.
Since this concept has not been accepted in public, it made a perfect sense to me as a new keyword.
Conversely, do you have https://win-spin-casinos-deposit.site/1/934.html good guideline to ACバレーカジノ promote the delegative notion as a new interface?
So long as it is my software or work, I could keep it as my work by delegating the discretion within my own framework, but you are right.
Generally speaking it is a tough part for sure.
Two types of things exist: one without knowing an outcome and the other with foreseeable completed version to some extent.
The way you look at it will vary depending on them.
Question: What occasion would be the best to ask Qosmo a job consultation?
While there are varieties of companies and creators out there, in what occasion do you wish to have them contact you?
Tokui: One occasion would be when the job requires exploring some sort of experiments without knowing an outcome or a completed version.
Our strength as a small team is being able to perform tests promptly to make improvements.
It would be great if we could work together to experiment and create something.
On another note this might sound surprising to you, but we are a group of romanticists, so we love romantic works, lol.
It would be nice if we could start thinking and working together from a conceptual part.
Urakawa: Please allow me to add more information to that.
We as a company are a group of members who share the ambition of creating software and algorisms, as well as creating something new with them.
We hope to receive a consultation from a customer for a work like that.
Tokui: Also, majority of the works we deal with lately are interesting but not profitable, it would be nice if we could work on a lucrative work every once in a while, lol.
Thank you very much and we look forward to working with you soon.

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PhD Engineering He received his Ph.
He has been actively working in the field of interactive art and music based on his research expertise and insights.
After pursuing his research and creative interest in several laboratories in Japan and Europe, he founded Qosmo in 2009 with his fellow researchers and artists to deploy their ideas in the real world and market.
His current vision is to build simple softwares fostering human creativity and imagination; invaluable in our fast-changing, complex world.
Toru Urakawa Born 1988.
After completing studies at the Department of Pure and Applied Mathematics at the Graduate School of Fundamental Science and Engineering, Waseda University, he graduated from the 2014 Fall Class at the School for Poetic Computation SFPC.
URAKAWA entered Qosmo Inc.
In recent years his manifold activities have been inspired by a particular interest in articles of daily use, and their translation into media that function in everyday life.
Tokui: I am Tokui クールな数学ゲーム車vsロボット Qosmo.
First of all, we are going to give you a brief introduction about the company.
Qosmo kɒzmoʊ was founded in 2009.
Urakawa and I are going to give you the introduction today.
A common question we often receive is about the company name.
We found the way these meanings being poles apart interesting and decided to use it as our company name.
If you check the English pronunciation, it is pronounced as cozmo instead of cosmo.
So the official pronunciation of our company name should be cozmo, but we still hear many people call us cosmo-san, cosmo-san.
This part-timer who worked with us in the past had kept on calling cosmo-san for the whole three years, lol.
Job description There are three main pillars for our jobs, which are sound, interaction and data.
First, as far as data is concerned, because of my past research in AI, we now have more exposure to a creative work from AI approach.
Let me show you some examples.
Sound of Honda As you are probably aware of this already, Mr.
Sawai who used to be in the team back then took charge of the sound system of Qosmo.
Sugano, which was to make a vehicle as a radio personality.
Ohrai of Dentsu Lab Tokyo designed the car.
Lately, Pepper is known for having a conversation in a natural language; we mounted a similar mechanism on a vehicle.
We came up with a conversational engine which enables collecting conversations from Twitter to analyze and perform a natural conversation.
Naoki Terada, the architect and Alex a.
The project started when Mr.
Terada crated a building with a gigantic print of QR code on the wall.
The mechanism was クールな数学ゲーム車vsロボット to be extremely simple: by scanning this QR code with a mobile phone it transfers to the website.
However since it was link good enough, Qosmo came up with the AR mechanism.
By reading the QR code it overlays a graphic to make the building appear as if inside the building is transparent.
We came up with devices such as showing a character in it which connects you to the Twitter account of an actual tenant in the building when you tap, as well as popping balloons out of a character showing the thoughts of people around the building.
This was made back in 2010, which means we have been working on things like this for quite some time.
Back then optimization was the toughest part as the machine power of iPhone CPU was not so good as today.
Salyu music This is an iPhone app created as a music video for an artist called Salyu.
We planned and made it with Mr.
Shingo Ohno of Wieden+Kennedy.
In a nutshell, this music video is a VJ app because an image as if you are seeing through a camera turns into a music video at a real time instead of showing a pre-set image.
From the perspective of computing power, this go here another tough part for us, too.
Tokui: So these are the three pillars of our core business.
And so much for the company introduction.
From now on, we would like to share about our own projects and interests with you.
Urakawa Urakawa: Hello, I am Urakawa.
Nice to meet you.
I was born in 1988 in Saitama prefecture.
Since I was a junior in college, I had been a part-timer at Qosmo for four years.
The project was to use about https://win-spin-casinos-deposit.site/1/809.html LED bars in the lobby to sense human movement and conversation volume to reflect as a light output.
The following project was of Boredoms back in 2011.
On the stage there is an empty space in the center surrounded by six drums with Kinect installed above.
It was to obtain and information of hand movement and head height, pass it to the program written by Mr.
Sawai, and generate it as the sound.
Tokui: It adds effects with the hand movement, taking out synthesizers, etc.
Pretty much everything like this has been already explored with Kinect, but doing something on a large scale as such back in 2011 was quite challenging.
Urakawa: Lastly, Sound of Honda iPhone app.
I had rented a car for two straight weeks to do the coding inside the car.
This, too, is a combined project of data and sound.
While working on these projects, I graduated college in 2013 and became a full-timer.
In 2014, I was given about three months for my learning and development, and participated a program called School for Poetic Computation held in the US.
Tokui: I flatter my company being so generous letting one of its only three employees go and do whatever at his will for whole three months with pay.
What a cool company!
Urakawa: I concur with you indeed.
SFPC is a development member of openFrameworks.
Things made with the SFPC were exhibited and sold in ICC kids program last year.
I will come back to this later.
Mirabeau A collaboration project of Mr.
Takamasa Aoki and Mr.
I was a high schooler when I saw it https://win-spin-casinos-deposit.site/1/474.html found this hard-to-explain kind of organic movement was interesting.
Of course the sound is cool, too.
I had started to feel like coming up with things like that.
The work was announced nearly a decade ago in 2007, but it is still up to date.
As you can see, it is a card game with information of black and white only.
We started the project seeking for a way to re-express this idea as a table game we have in our daily life.
Anybody can create and share a rule to play this game.
By holding workshop for adults and kids, we have been continuing our activity to help them learn what binary is and create games for real, too.
Even though leaving all the decision-making to somebody else, anyone both young and old can come up with a game and play it.
Tokui: Being an interactive company we sent our employee to learn about interaction, but contrary to クールな数学ゲーム車vsロボット expectation he came back with something analogue.
We found this rather interesting.
Urakawa: Also, another project we are focusing on right now is apparel-related.
Take a look at these two noise images here.
A pattern appears when you put them together.
Two sheets of noise are created with the image information, each of which makes no sense alone.
But it begins making sense when they are put together.
We are working on reproducing this mechanism with clothing.
However, one problem arises when we try to do it with clothing.
It is the incapability of restoring the original information with a subtle gap in position.
As it takes quite accuracy which is hard to realize with clothing, we have been working on various experiments and research.
Urakawa: You are right.
Creating new things with something we are familiar in our daily life such as card games and apparels.
And it would be great if such things transform into something new through mathematical viewpoints, I guess.
I on the other hand cannot play any instruments at all.
Why do I work in the music-related business now?
I chose music as the media.
First, when it comes to creating music by computer, I was truly convinced how useless computer is.
I am saying this because fundamentally computer can do nothing other than being ordered to do.
It of course allows us to create music by typing with MIDI keyboard, cut and paste with a music editorial software.
However it got me thinking, without being able to play any instruments at all, what could I possibly do with a computer without any musical knowledge?
Although I cannot play any instruments, I can do programming.
Apparently, it is me who does the creation.
I explained to you these are the two major theme in my thoughts.
Generative is what has been on my mind for the longest time, however it was not until recently did I realize the significance of delegative as the other keyword.
By the way, the word Delegative is a coinage.
It was a CG work by Karl Sims in 1994.
Evloed Virutal Creatures Although it seems like a creature, it was not thoroughly made with CG software.
All the creator did was coming up with a simple rule.
Let me show you first, I created a structure with some bones トランプ21カジノ put square boxes together, and joints connecting those bones.
Generate the massive number of those randomly.
Simulate the movements in a virtual physical space.
This joint moves randomly, too.
Because it is random they do not work smoothly of course, but some of them should work relatively better than the others.
The next generation model is created by multiplying those successful samples.
Repeating this process over time creates a creature-like movements as mentioned before.
The same mechanism of the biological evolution.
The law of the survival of the fittest.
We felt the roman in the possible shape of biological evolution though it did not happen for real on this planet.
By looking at it, the way it is being organic appeared somehow interesting to me.
A complex event as such can be created by adding a mechanism of evolution, the law of the survival of the fittest, and alternation of generations- I got attracted to it and have come to create projects of this kind for my own.
It is a simulation regarding the movement of a flock of birds.
The simulation accurately captures its movement of avoiding obstacles such as poles.
This, too, involves a simple mechanism.
While keeping a certain distance from an object near you, go along with other birds to the same direction for some reason or other, and head to the position which is a center of gravity of the flock.
Such a complex movement is created with the combination of the above three rules only.
This simulation was used in one of the actual Batman movie for the movement of bats in one scene.
As I had occasions to observing tings like these, I have come to think of coming up with a way of incorporating this notion into music.
I am going to give you a brief explanation.
The respective object within the space has a role of making noise and effect, and such parameter is linked to the position within the 3D space.
So the sound changes by moving inside the space.
A complex movement is created by simulating physical 3D space through a reciprocal action between objects.
Thus the way something クールな数学ゲーム車vsロボット pops out of my image seems interesting to me.
It is to release the control a little bit instead of controlling 100%.
You cast seeds for your own, but you cannot completely control what grows out of them.
Despite the intention of how you want it grow after planting, but you never know how it would bloom.
The CG learn more here very primitive today, but I suppose it was up to date back then.
With the mechanism, we held a collaboration with artists such as Nujabes.
As for my personal interest, I have a motivation of creating tools.
Instead of creating an output by a computer, create one with a computer.
That is a kind of tool I would like to make.
I aim to create something that cannot be done solely by myself or computer.
The project was to create a theme song for the program aired last spring.
Manabe of Rhizomatiks introduced it to me, so I assisted the system design.
It is to work on evolving the music over the website, which is played during the program intermission.
Speaking of evolution, music evaluation is harder in reality because it cannot be quantified objectively.
So for this case, the law of the survival of the fittest model was applied to the music evolution in the form of web voting.
It has the mechanism of people visiting the website vote for it.
In the past, I used to focus on how to obtain an output I could not imagine from a small input.
But in addition, I クールな数学ゲーム車vsロボット come to the conclusion if there is anyway I could produce an interesting output by letting go of the control of inputs that are already in hand.
Generally, people who do DJ are of the selfish race, lol.
Their motivation comes from the desire to have many people listen to the music they enjoy to listen.
DJ involves selecting and mixing music, and this project is to see what if the selection part was excluded.
My ultimate goal is to play Back to Back with a computer.
Back to Back is one of the styles where two DJ play music one after another.
Like the way of jazz chase, the song I play is responded by another.
I wonder if I could do that with a computer.
I hope to do that with a robot eventually.
Back to Back is interesting because of the surprise I receive from the other クールな数学ゲーム車vsロボット with an unexpected response as well as musical discovery.
I am seeking for a way to replace them with a computer.
Today, Internet just click for source filled with musical data such as YouTube, Spotify, etc.
So I am seeking for a way to provide a new form of DJ with the software.
What I do right now is letting software do the song selection.
By obtaining and analyzing lots of the past DJ playlists, I let it choose the next song for the one I play.
As a result of analyzing nearly 1.
Based on this cluster Visit web page combine algorisms and test to select some songs similar to the one played now, or those that are similar but with faster tempo, etc.
Other than that, we distribute a dedicated app testing to see how much customers are in the groove as well link obtaining the movements on the floor by using iBeacon as an experiment.
As an ultimate goal, I would like to play Back to Back with AI software by using an analogue turn table by the end of the year.
Generally, fold neural network is used for image analyses, we have challenged automatic coloring here.
It is like an image of coloring based on an analysis identifying a certain shape as eye to recognize the pattern as a human face.
The original image of Seven Samurai is on the left.
The one on the right is the same image after being analyzed and colored.
Originally it was a black and white movie, but the way it is finished gives you an idea what it would be like in color.
The interesting thing about the computer is the way it gets confused about the variety of so many colors for clothing and ends up expressing it in gray for the most part.
The same experiment can be done easily if you use the disclosed model.
This project may seem like a joke, but it was a work presented at an event クールな数学ゲーム車vsロボット eAT the other day.
It is to show some hard-core images of the classic laser disc karaoke to AI to analyze and create lyrics from them, and letting people sing the song whether he likes it or not, lol.
The project was born while I was holding a conversation with Mr.
Sugano of Dentsu Lab Tokyo.
What you see at the upper left is the caption of the scene generated as a result of image analysis.
I was not the one who created the analytical part of the image; an topical algorithm called Neural Talk is incorporated.
It is to search word data obtained through an image by using this with a thesaurus, pass them to J-pop lyrics database, and obtain lyrics that has a rhyme with the searched words.
This is quite an unreasonable demand, but the most amazing part of all is that it really works for people singing with it, lol.
Thus, coming from the same mechanism of generating an output from an input, we could come up with something interesting by applying the latest Deep Learning etc.
We will further follow this direction.
When I think about how to make a system that leaves some space for imagination and fantasies, letting go of the control appears to be the key to me.
While we love overwhelming with gorgeous production and rich information, we would like to pursue an airy style like wabi sabi aesthetic sense in Japanese art emphasising quiet simplicity and subdued refinement.
We hope to continue working on systems and projects that produces a loop of imagination and creation in order to help computer and people giving good influences to one another.
In this respect, Qosmo, the company name deriving from the term cosmos with two extreme meanings, convinced us again today what a great name it is indeed, lol.
The more the world matures, the better the accuracy becomes.
Please share your thoughts on click here />Tokui: I agree with you.
The same applies to Karaoke, too.
Without keeping this クールな数学ゲーム車vsロボット balance by exceeding or falling below the expectation for accuracy, it becomes uninteresting, I guess.
Well, the current karaoke system is way too much disappointing though, lol.
Nevertheless, depending on how a creator looks at this, a new expression could be created as a result of improved degree of perfection.
In my view, this is similar to the time when openCV was launched.
In the beginning we found the computerized face recognition interesting.
But today, as you can see, it is something already in common that we use to create something with.
Question: Thanks so much, the discussion went very fruitful.
The most critical part of general software is how easily it can be made.
So this very much refreshed my mind.
Since this concept has not been accepted in public, it made a perfect sense to me as a new keyword.
Conversely, do you have a good guideline to widely promote the delegative notion as a new interface?
So long as it is my software or work, I could keep it as my work by delegating the discretion within my own framework, but you are right.
Generally speaking it is a tough part for sure.
Two types of things exist: one without knowing an outcome and the other with foreseeable completed version to some extent.
The way you look at it will vary depending on them.
Question: What occasion would be the best to ask Qosmo a job consultation?
While there are varieties of companies and creators out there, in what occasion do you wish to have them contact you?
Tokui: One occasion would be when the ルーレットとフロリダのカジノ requires exploring some sort of experiments without knowing an outcome or a completed version.
Our strength as a small team is being able to perform tests promptly to make improvements.
It would be great if we could work together to experiment and create something.
On another note this might sound surprising to you, but we are a group of romanticists, so we love romantic works, lol.
It would be nice if we could start thinking and working together from a conceptual part.
Urakawa: Please allow me to add more information to that.
We as a company are a group of members who share the ambition of creating software and algorisms, as well as creating something new with them.
We hope to receive a consultation from a customer for a work like that.
Tokui: Also, majority of the works we deal with lately are interesting but not profitable, it would be nice if we could work on a lucrative work every once in a while, lol.
Thank you very much and we look forward to working with you soon.

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